1Items / NPCs / Objects / Textures / Sprites tabs. Players get this automatically next time their client checks for an update - no restart needed.
2Shops / Enemies / Drop Tables / Mystery Boxes / Donator Perks / Zones tabs. These are already live-written to the beta server's files - this restarts it so the running game actually picks them up.
3Once tested on beta: copies placements, teleports, drops, shops, NPCs and other content to the live server and restarts it. Player data is never copied. (Merge Beta → Live on the desktop does this automatically.)
Soultide beta: ?Soultide live: ?
The cache on disk has changed since you loaded it (someone else saved, or a hotfix was pushed).
Deploying beta...
Pending live edits - uncommitted changes on the VPS (Donator Perks/Drop Tables/Mystery Boxes/Enemies/Shops) that a deploy auto-commits locally on the VPS (not lost, but not on origin either until synced here)
beta
(not loaded)
live
(not loaded)
To bring a pending change back to your desktop checkout, use the desktop app's Deploy Dashboard -> "Pull Server-Data Edits", then review with git diff, commit, and push.